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About Me Member 3D Animator Mustafa Levent AVAN23/Male/Turkey Recent Activity Deviant for 3 Years
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Maya

Thu Mar 12, 2009, 4:20 PM
Maya is the culmination of three 3D software lines: Wavefront's The Advanced Visualizer (in California), Thomson Digital Image (TDI) Explore (in France) and Alias' Power Animator (in Canada). In 1993 Wavefront purchased TDI, and in 1995 Silicon Graphics Incorporated (SGI) purchased both Alias and Wavefront (due to pressure from Microsoft's purchase of Softimage earlier that year) and combined them into one working company, producing a single package from their collective source code. The combined company was referred to as Alias|Wavefront. In the mid-1990s, the most popular pipeline in Hollywood films was a combination of tools: Alias Studio for modeling, Softimage for animation, and PhotoRealistic RenderMan for rendering.[2] This combination was used for numerous films, such as Jurassic Park, The Abyss and Terminator 2: Judgement Day. It took Alias|Wavefront two more years after the merger to release Maya.

Both Alias and Wavefront were working on their next generation of software at the time of the merger. Alias had taken a Macintosh product, "Alias Sketch!", moved it to the SGI platform and added many features to it. The code name for this project was "Maya", the Sanskrit term for "illusion." Maya was developed in close collaboration with Walt Disney Feature Animation, during the production of Dinosaur, and the GUI was all customizable as a requirement from Disney so they could set up their own GUI and workflow based on decades of animation experience. This had a large impact on the openness of Maya and later also helped the software become an industry standard, since many facilities implement extensive proprietary customization of the software to gain competitive advantage.

It was then decided to adopt Alias' "Maya" architecture, and merge Wavefront's code with it.

In the early days of development, Maya used Tcl as the scripting language. After the merger, there was debate amongst those who supported Tcl, Perl and Sophia. Sophia was much faster than the others and won out. However, once error checking was added, it ended up being equally slow.

Upon its release in 1998, Alias|Wavefront discontinued all previous animation-based software lines including Alias Power Animator, encouraging consumers to upgrade to Maya. It succeeded in expanding its product line to take over a great deal of market share, with leading visual effects companies such as Industrial Light and Magic and Tippett Studio switching from Softimage to Maya for the animation software.

Later, Alias|Wavefront was renamed Alias. In 2003, Alias was sold by SGI to the Ontario Teachers' Pension Plan and the private equity investment firm Accel-KKR. In October 2005, Alias was sold again, this time to Autodesk, and on January 10, 2006, Autodesk completed the acquisition and Alias Maya is now known as Autodesk Maya.

Overview

Maya is a popular, integrated node-based 3D software suite, evolved from Wavefront Explorer and Alias PowerAnimator using technologies from both. The software is released in two versions: Maya Complete and Maya Unlimited. Maya Personal Learning Edition (PLE) was available (excluding the Linux version)[3] at no cost for non-commercial use, with the resulting rendered image watermarked, but as of December 2nd, 2008, it was no longer made available.

Maya was originally released for the IRIX operating system, and subsequently ported to the Microsoft Windows, Linux, and Mac OS X operating systems. IRIX support was discontinued after the release of version 6.5. When Autodesk acquired Alias in October 2005, they continued Maya development. The latest version, 2009 (10.0), was released in October 2008.

An important feature of Maya is its openness to third-party software, which can strip the software completely of its standard appearance and, using only the kernel, transform it into a highly customized version of the software. This feature in itself made Maya appealing to large studios, which tend to write custom code for their productions using the provided software development kit.

A Tcl-like cross-platform scripting language called Maya Embedded Language (MEL) is provided not only as a scripting language, but as means to customize Maya's core functionality (much of the environment and tools are written in the language). Additionally, user interactions are implemented and recorded as MEL scripting code which users can store on a toolbar, allowing animators to add functionality without experience in C or C++, though that option is provided with the software development kit. Support for Python scripting was added in version 8.5.

The core of Maya itself is written in C++[4].

Project files, including all geometry and animation data, are stored as sequences of MEL operations which can be optionally saved as a human-readable file (.ma, for "Maya ASCII"), editable in any text editor outside of the Maya environment, thus allowing for a high level of flexibility when working with external tools.

A marking menu is built into larger menu system called Hotbox that provides instant access to a majority of features in Maya at the press of a key.

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Comments


:iconsemsa:
favoriler için teşekkür ederim Mustafa :)

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"Ne Mutlu, Türk'üm Diyene!" M. Kemal ATATÜRK
:icon3danimatorleo:
rica ederim hakkını vermek gerek :)

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MUSTAFA LEVENT AVAN
:iconsilvereye:
saol dostum senin calışmalarda çok güzel :D

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[link]
:icon3danimatorleo:
hey ! max master mcaldo here :)
how s it going ?

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MUSTAFA LEVENT AVAN
:iconthiagomarcondes:
nice gallery great renders!!!
:icon3danimatorleo:
thnx so much :)

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MUSTAFA LEVENT AVAN
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:iconpimentel10:
nice work, man!

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pimentel

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